COLLABORATIVE

COLLABORATIVE

COLLABORATIVE

NEW

NEW

NEW

Semeo

Semeo

Semeo

Specialized submarine designed for scientific ocean data collection

ROLE
UX Designer
RESPONSABILITIES
Game UX
UI
Posters
Advertising
Arduino
SCENOGRAPHY
Mattéo
3D, VFX
Nathanaël
INDUSTRIAL DESIGN
Elliot
UX DESIGNER
Hugo
ARDUINO
Tristan
GRAPHIC
Yiduo

BRIEF

A World to Explore

This group project, in partnership with the Natural Museum of Nantes and Nantes Digital Week, aimed to envision a 'desirable and sustainable future' for the ocean. Focusing on one of the six themes from the OCÉAN exhibition (a world to explore for us), we developed an exhibit—either digital or physical—to effectively communicate our chosen theme and offer sustainable solutions for ocean conservation.

RESEARCH

Understanding the ocean

To deepen our understanding of oceanic issues, our team visited an exhibition at the Natural Museum of Nantes and engaged with four researchers specializing in marine studies. This, along with extensive research, laid the foundation for our project, enabling us to propose informed and impactful solutions.

Iterations

3 differents concepts

1

Seamove

Seamove offers an immersive, realistic experience through 3D projections of marine life in an elevator-like setting. It aims to educate visitors on ocean biodiversity and the threats they face, from climate change to overfishing, in a capsule that mimics an underwater environment.

2

Symbio

SymbIo is an underwater platform designed as a regulated alternative to marine tourism, aiming to minimize human impact on fragile coral ecosystems. The platform offers the chance to explore, understand, and conserve marine life without disturbing the natural balance.

3

Semeo

Semeo is a jellyfish-shaped, customizable tool aimed at providing affordable, precise research options for biologists. Equipped with batteries and solar panels, it can be fitted with various modules like cameras and sensors to advance scientific research.

With guidance from our teachers and ocean researchers, we ultimately chose to further develop the third concept, Séméo, to address the challenges faced by a broad range of scientists in their research efforts

Game

Designing a game for our exhibition

Making a game

For the upcoming museum exhibition and as part of our Semeo project, we created a simple, interactive game using Unreal Engine 5. Designed to engage children ages 6 and up, the game is divided into six steps, each with a unique mission. This interactive experience aims to both entertain and educate, enhancing the overall impact of our exhibit.

Game levels

Game levels

1 - Intro Screen

The game starts with an introduction screen displaying general information about Séméo and specific details about the mission at hand.

The game starts with an introduction screen displaying general information about Séméo and specific details about the mission at hand.

2 - Locate

Players are tasked with finding an underwater exploration point. Its distance is indicated in the top-left corner and is highlighted by a large white halo in the game.

Players are tasked with finding an underwater exploration point. Its distance is indicated in the top-left corner and is highlighted by a large white halo in the game.

3 - Sensor Select

Players are faced with a choice among six different sensors—camera, temperature, probe, fauna vacuum, light, and accelerometer. One sensor is used per mission, and players must rotate the dials located below the screen to select the appropriate sensor for the task at hand

Players are faced with a choice among six different sensors—camera, temperature, probe, fauna vacuum, light, and accelerometer. One sensor is used per mission, and players must rotate the dials located below the screen to select the appropriate sensor for the task at hand

4 - Analyze

Players are required to press and hold a button for three seconds to perform the necessary analysis for the mission.

Players are required to press and hold a button for three seconds to perform the necessary analysis for the mission.

5 - Data Upload

After collecting the data, players must return to the surface using a slider to send the gathered information.

After collecting the data, players must return to the surface using a slider to send the gathered information.

6 - Debrief

The game concludes with an end screen that provides informative takeaways based on the discoveries made during the mission. Players are then encouraged to undertake another mission, fostering continued engagement and learning.

The game concludes with an end screen that provides informative takeaways based on the discoveries made during the mission. Players are then encouraged to undertake another mission, fostering continued engagement and learning.

Game UI

Game UI

Both the intro screen and the end screen feature a dynamic background color that changes according to the type of sensor selected. These colors correspond to the hues on the rotating dials located below the screen, providing a cohesive and intuitive user experience.

Both the intro screen and the end screen feature a dynamic background color that changes according to the type of sensor selected. These colors correspond to the hues on the rotating dials located below the screen, providing a cohesive and intuitive user experience.

1 - Intro Screen

6 - Debrief

Exhibit Design

Making our game's setup

The game is presented within a custom-built module, comprised of two vertical wooden panels and one horizontal panel. The horizontal panel serves as the main interactive surface, hosting a screen with side information displays and control buttons situated just below. Arduino cables and boards are neatly arranged under these buttons, emphasizing the project's technical complexity.

Concealed beneath the horizontal wooden panel and draped with black fabric is the computer running the game. Adding depth and credibility to the experience, the vertical panels feature informational posters that detail what "Semeo" is about and its significance.

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2024 Maël GAJCANIN. All rights reserved.