Specialized submarine designed for scientific ocean data collection
Categories
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ROLE
UX Designer
RESPONSABILITIES
Game UX
UI
Posters
Advertising
Arduino
SCENOGRAPHY
Mattéo
3D, VFX
Nathanaël
INDUSTRIAL DESIGN
Elliot
UX DESIGNER
Hugo
ARDUINO
Tristan
GRAPHIC
Yiduo
BRIEF
A World to Explore
This group project, in partnership with the Natural Museum of Nantes and Nantes Digital Week, aimed to envision a 'desirable and sustainable future' for the ocean. Focusing on one of the six themes from the OCÉAN exhibition (a world to explore for us), we developed an exhibit—either digital or physical—to effectively communicate our chosen theme and offer sustainable solutions for ocean conservation.
RESEARCH
Understanding the ocean
To deepen our understanding of oceanic issues, our team visited an exhibition at the Natural Museum of Nantes and engaged with four researchers specializing in marine studies. This, along with extensive research, laid the foundation for our project, enabling us to propose informed and impactful solutions.
Iterations
3 differents concepts
1
Seamove
Seamove offers an immersive, realistic experience through 3D projections of marine life in an elevator-like setting. It aims to educate visitors on ocean biodiversity and the threats they face, from climate change to overfishing, in a capsule that mimics an underwater environment.
2
Symbio
SymbIo is an underwater platform designed as a regulated alternative to marine tourism, aiming to minimize human impact on fragile coral ecosystems. The platform offers the chance to explore, understand, and conserve marine life without disturbing the natural balance.
3
Semeo
Semeo is a jellyfish-shaped, customizable tool aimed at providing affordable, precise research options for biologists. Equipped with batteries and solar panels, it can be fitted with various modules like cameras and sensors to advance scientific research.
With guidance from our teachers and ocean researchers, we ultimately chose to further develop the third concept, Séméo, to address the challenges faced by a broad range of scientists in their research efforts
Game
Designing a game for our exhibition
Making a game
For the upcoming museum exhibition and as part of our Semeo project, we created a simple, interactive game using Unreal Engine 5. Designed to engage children ages 6 and up, the game is divided into six steps, each with a unique mission. This interactive experience aims to both entertain and educate, enhancing the overall impact of our exhibit.
1 - Intro Screen
2 - Locate
3 - Sensor Select
4 - Analyze
5 - Data Upload
6 - Debrief
1 - Intro Screen
6 - Debrief